René Sance

Sound Striker Bard (Status: Dead)

Description:

Velesh bard (sound striker) 8 (Pathfinder RPG Ultimate Magic 27)
Neutral Good, Medium humanoid (velesh)
Init +2; Senses low-light vision; Perception +13


Defense
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 86 (8d8+24)
Fort +6, Ref +9, Will +9; +2 vs. death and negative energy, +2 vs. death, energy drain, negative energy, or necromancy spells, -1 in areas of dim light or darkness, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities deathless spirit, lifebound; Immune blindness, dazzled; Resist negative energy 5
Weaknesses light dependent


Offense
Speed 30 ft.
Melee
   dagger +4 (1d4 / x19-20)
Ranged
    (su) weird words +8 (8d6+8 or 12d6+12 / x20) | 1sa, 1 rnd/word bardic performance | sonic damage as a ranged touch attack
    (su) wordstrike (1d4+8 or 1d4+14) | 1sa, 1 rnd bardic performance | sonic damage to objects (half damage to a living creature)

Spell-Like Abilities (CL 8th; concentration +12)
   At will—light, stabilize
Bard (Sound Striker) Spells Known (Spell Save DC: 14; CL 8th; concentration +12)
   3rd (3/day)—good hope, remove curse, dispel magic
   2nd (5/day)—bladed dash, blur, cure moderate wounds, disrupt silence (DC +2), escaping ward, shield
   1st (5/day)—alarm, alter musical instrumentACG (DC +1), chord of shardsUM (DC +1), cure light wounds, shadow trap (DC +1), tears to wine, unseen servant, vanish, arcane pocket, reduce person
   0 (at will)—detect magic, flare (DC +0), ghost sound (DC +0), mage hand, mending, open/close (DC +0), prestidigitation, read magic, summon instrument

Travelling Spellbook 50 pages
   ritual — improved eyes of rul thaven
   3rd — dispel magic
   2nd —
   1st — arcane pocket, reduce person


Bardic Performances (37 rounds/day)

Countersong (30 ft, audible)

Creatures gain Saving Throw each round against sonic or language-dependent effects. All Saves after the initial save gained from this effect must use the Bard’s Perform check as their result.

Dirge of Doom (30 ft, audible)

A sonic, mind-affecting effect causes all enemies in 30 ft to be shaken as long as they hear the performance. No save.

Distraction (30 ft, visual)

Creatures gain Saving Throw each round against illusion(pattern) and illusion(figment) effects. All Saves after the initial save gained from this effect must use the Bard’s Perform check as their result.

Fascinate (90 ft, audible, visual, 4/6 targets, DC 18/21 Will negates 24 hours)

Fascinated creates sits quietly and observes performance with -4 to Perception. Potential threats grant a new Save. Hostile actions and combat automatically break the effect.

Inspire Courage (30 ft, audible or visual, +3/+4)

43;X morale bonus to saves against charm and fear effects
+X competence bonus to weapon attack and damage rolls.

Weird Words (30 ft, 3 words at 4d6+4 each)

sonic damage as ranged touch attack(s).

Wordstrike (30 ft, 1d4+8 or 1d4+14)

sonic damage to objects or half damage to creatures


Masterpieces
Arrowsong’s Lament (1 hour action, 3 rnds bardic performance per Spell Level to gain Spell)

Associated Spell Levels: 3rd only
Add up to one spell per spell level associated with this masterpiece to Bard Spell List and Bard Spells Known until the next time you rest and regain spells
Gain the Boon Associated with the Spellbook used if a Spellbook was used.

Rondeau of Heavenly Order (audible, 1 rnd action, 1 rnd bardic performance to maintain 8/14 targets, DC 18/21 Will negates)

Affected creatures can only move in a single straight line each turn.


Statistics
Str 10, Dex 14, Con 16, Int 16, Wis 14, Cha 18
Base Atk +6; CMB +4; CMD 18
Feats Extra Performance x2, Fey Performance, Harmonic SpellISWG, Lingering PerformanceAPG, Master PerformerFaction Guide
Traits maestro of the society, sacred touch, student of faith
Flaws feeble, noncombatant
Drawbacksshadow-scarred
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Ferengi, Fosh, Giant, Ignan, Infernal, Luminarch, Lwi’lock, Necril, Shae, Sphinx, Sylvan, Terran, Undercommon, Worg
SQ aura of pathos, bardic knowledge +4, dusksight, immortal, immune to undeath, lightbringer, past-life knowledge, shadow-scarred, shattered soul, versatile performance (oratory)
Magic Gear
   three reasons to live —
      Bardic Performances started with this instrument treat bard level as 6 higher for all purposes.
      1/day allies in 30 ft gain Sonic Resistance 10
      +2 to saves vs. sonic|language dependent|hearing-based spells and effects.
   boots of the catUE — minimize falling damage, always land on feet
   cloak of resistance +1 — +1 to all saves
   ring of spell knowledge II (shield) UE — adds shield to list of spells known as 2nd lvl spell
   travelling spellbook(50 pages)
Combat Gear alchemist’s fire, dagger, silken ceremonial armorUC,
Other Gear handy haversack, pathfinder pouch, masterwork balliset (string), masterwork wooden flute (wind), bedroll, belt pouch, belt pouch, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journalUE, masterwork instrument, artisan’s crafting tools, mess kitUE, mirror, pot, soap, spell component pouch, tome of epics, trail rations (4), trail rations, waterskin
Currency 294 gp, 23 influence, 5 magic


Skills


Adventuring Skills
Special Mods:-20 Stealth
NameTotalRanksModifiers
acrobatics+15--
bluff+9+1+1
climb+2+1-2
diplomacy+17--
disable device-2--2
disguise+4--
escape artist+4+1-2
fly+15--
heal+3+1-
intimidate+3--
perception+13+8-
ride+1+1-2
sense motive+17--
spellcraft+14+8-
stealth-20--2
survival+2--
swim-2--2
use magic device+8+1-


Background Skills
Special Mods:
NameTotalRanksModifiers
appraise+3--
artistry (choreography)+3--
artistry (musical composition)+3--
artistry (storycrafting)+3--
craft (musical instrument)+8+2-
handle animal+3--
linguistics+14+6-
perform (act)+8+1-
perform (dance)+15+8-
perform (oratory)+17+8+2
perform (sing)+17+8+2
perform (string)+17+8+2
perform (wind)+17+8+2
sleight of hand+0--2


Knowledge Skills
Global Mods:+4 (bardic knowledge)+3 (class skill)+3 (int)
NameTotalRanksModifiers
arcana+11+1-
dungeoneering+11+1-
engineering+11+1-
geography+11+1-
history+11+1-
local+11+1-
nature+11+1-
nobility+11+1-
planes+11+1-
religion+11+1-


Special Abilities
Aura of Pathos (Su) A brilliant aura surrounds your body, shedding light as a Light spell centered on you. This effect is considered to have a Spell Level of 3 and a Caster Level of 6.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 26 rounds/day) Your performances can create magical effects.
Deathless Spirit (Ex) +2 saves vs. death, necromancy, and negative energy effects, and don’t lose hp from negative levels.
Dusksight Ranged attacks vs. foes with concealment (from dim light only), roll miss chance twice (choose best).
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Fey Performance Spend 1 rd/perf to add +30’ to range of performance in areas with animal and plant life.
Harmonic Spell Casting spells extends duration of bardic performance
Immortal (Ex) You do not age naturally, and cannot die of old age.
Immune to Undeath (Ex) You cannot become undead, spells/effects that would make you undead have no effect.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Improved Eyes of Rul Thaven This improved boon allows you to see invisible creatures. You can activate the boon’s effect as a swift action to gain the effects of see invisibility for up to 10 rounds. The rounds need not be consecutive, but you must spend a swift action each time you activate the boon’s effect. The boon’s effect is only spent when all 10 rounds of see invisibility are used up, or the next time you prepare spells from this spellbook.
Lifebound (Ex) +2 to save vs. death/negative energy effects and on Con checks to stabilize.
Light Dependent (Ex) This race takes 1d4 points of Constitution damage each day they go without exposure to sunlight.
Lightbringer (Ex) +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Past-Life Knowledge (Ex) Members of this race remember bits of their past lives. As a result, they treat all Knowledge skills as class skills.
Shadow-Scarred -1 to saves when in areas of dim light or darkness
Shattered Soul Members of this race who are killed are exceptionally difficult to return to life. Those who attempt to return a member of this race to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + this character’s HD.
Versatile Performance (Dance) +15 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +17 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks