Alchemist lady

Maquette alchemist

Description:

Crazed Chemist (Middle-Aged Gnome Alchemist 4)
XP 800
Middle-Aged Gnome Alchemist 4
CN Small humanoid (gnome)
Init+1; Senses low-light vision; Perception 8
AC 15, touch 12, flat-footed 14 (
3 armor, 1 Dex, +1 size); +4 dodge vs. giants
hp 29 (4d8
8)
Fort 6, Ref +5, Will +2; +2 vs. illusions, +2 vs. poison
Immune aging
Speed 20 ft.
Melee punching dagger +3 (1d3–1/×3)
Ranged mwk light crossbow +6 (1d6/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, bomb 7/day
(2d6
3 fire, DC 15)
Gnome Spell-Like Abilities (CL 4th)
At will—speak with animals
1/day—dancing lights, ghost sound (DC 11), prestidigitation
Alchemist Extracts Prepared (CL 4th)
2nd—fox’s cunning, resist energy
1st—comprehend languages, disguise self, shield, true strike
Str 9, Dex 12, Con 15, Int 17, Wis 9, Cha 13
Base Atk 3; CMB +1; CMD 12
Feats Brew Potion, Improved Iron Will, Iron Will, Throw Anything
Skills Craft (alchemy) +12, Disable Device +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +4,
Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4,
Knowledge (nature) +10, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4,
Perception +8, Use Magic Device +8
Languages Celestial, Common, Elven, Gnome, Halfling, Sylvan; speak with animals (at will)
SQ alchemy (alchemy crafting +4, identify potions), ageless, discoveries (smoke bomb, stink bomb),
mutagen (
4/–2, +2 natural, 40 minutes), poison use, swift alchemy
Combat Gear potion of cure moderate wounds, potion of invisibility, wand of polypurpose panacea
(17 charges), acid (2), thunderstone (3); Other Gear +1 leather armor, masterwork light crossbow with
10 bolts, punching dagger, dull gray ioun stone, alchemy lab, formula book (contains all prepared
extracts as well as the following: 1st—cure light wounds, endure elements, enlarge person, jump),
sunrods (2), 8 gp

Bio:

Alchemist lady

The Rebirth Encablossa Encablossa